This puts the skill on a 45-second cooldown (affected by Alacrity, as usual). The ‘off-tank’ can do this by activating their SAK. At about three stacks, the first tank should tell the second to take aggro. Every 12 seconds starting at 7:54, the current tank will receive one stack of Necrosis, a debuff that increases incoming damage by 10% per stack. Whoever took a rune first will tank initially, indicated by a Fixate diamond overhead. You cannot jump or glide to the platform without grabbing both runes if you try, everyone will be killed in midair. The two players who interact with these runes will receive the Exile's Embrace effect and a special action skill, Issue Challenge. When you reach the edge of the cliff overlooking the Soulless Horror's platform, you’ll see two glowing runes on the ground. These three thresholds dictate many more of the mechanics as well. This will happen again at 66% and 33% health. At 90%, an outer ring of the platform will turn yellow-orange and crumble away three seconds later. The Soulless Horror is situated in the middle of a floating platform. Immobilize: Squads might want to stop the Tormented Deads from running back toward the group, especially if your pusher is inexperienced or slow.Condition Cleanse: Soulless Horror applies conditions frequently and they’re all but unavoidable, so cleanses will take some pressure off your healers in the long run.
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